t_rt="$user$albedo"
t_noise="fx\\fx_noise2"
function normal (shader,t_base,t_second,t_detail)
shader:begin ("null","postprocess")
:fog(false)
:zb (false,false)
shader:sampler("s_base0"):texture("$user$albedo"):clamp():f_linear()
shader:sampler("s_base1"):texture("$user$albedo"):clamp():f_linear()
shader:sampler("s_noise"):texture("fx\\fx_noise2"):f_linear()
end